Blog

On blog pages you could find an articles that dedicated building architecture, intedrior design, ergonomics, etc.

High-poly and Low-poly. Texture baking

Pipeline of creation low-poly 3D geometry from high-poly 3D. Optimization for game engines.

Step-1. Retopology of high-poly 3D model. 

title_page 

Step-2. Unwrapping low-poly model

title_page 

Step-3. Texture baking -projection of high-poly textured geometry onto it.

title_page 

Step-4. Render test of high-poly and low-poly shell for comparison.

title_page 

Step-5. Texture optimization in Substance Painter. Adding fine details with Rough, Normal, Height, AO maps.

title_page 

Step-6. New look option for geometry. 

title_page 

Step-7. Old vintage view option for 3D item.

title_page