High-poly and Low-poly. Texture baking
Pipeline of creation low-poly 3D geometry from high-poly 3D. Optimization for game engines.
Step-1. Retopology of high-poly 3D model.
Step-2. Unwrapping low-poly model
Step-3. Texture baking -projection of high-poly textured geometry onto it.
Step-4. Render test of high-poly and low-poly shell for comparison.
Step-5. Texture optimization in Substance Painter. Adding fine details with Rough, Normal, Height, AO maps.
Step-6. New look option for geometry.
Step-7. Old vintage view option for 3D item.